Geometry Overview
The geometry which defines an EX3 model can be defined by many entity options.
We can add geometry using the following tools:
- Import/Export various file formats
- Creating / Adding External Geometry
- Draw Polylines
- Adding 3D Primitive Geometry, such as boxes, cylinders or cones
- Surface Triangulation Tools
We can also edit geometry shape by applying the following tools:
- Extrude/Sweep/Loft operations to add depth dimensions
- Transform operations such as translate and rotate
- 3D Boolean operations to combine, remove or divide geometry